Burger King Interactive

1st Logo

(1989-1999)

Logo: We see an shining star that goes to the bottom, then shines to make the Burger King logo, in the bottom, there's interactive.

FX/SFX: Everything.

Music: Sparkle sounds when the star shines, then a loud "ding".

Availability: Ultra rare.

Scare Factor: None to low.

2nd Logo

(1999-2003)

Logo: We see on a black BG water, then the present Burger King logo appears, the logo rotates to the center, then it goes out to the water (with a pole), to make his original position, and "Interactive" is in the bottom of the Burger King logo.

FX/SFX: Everything.

Music: An techno tune.

Availability: Scarce.

Scare Factor: Low, see next logo.

3rd Logo

(2003-2010)

Nickname: "Spinning Burger King Logo of Doom"

Logo: We see an black BG, then lights are there to create the Burger King logo. The logo spins many times very faster, then it flies a bit to the top, then it stops, when the Burger King logo is stay, "Interactive" fades in.

Variant: An still version exists.

FX/SFX: All in 3D animation.

Music: An reverse cymbal, then a upbeat tune made with drums, then a "BANG!" when the Burger King logo gets stay, then another "BANG!" rising on volume when "Interactive" fades in.

Availability: Current.

Scare Factor: Depends on ya.

4th Logo
 * Medium to NIGHTMARE for the original version, what with the fast rotating of the Burger King logo, the music and the two very loud bangs!
 * None for the still version.

(2008)

Logo: The BK logo is carved on a metal piece.

FX/SFX: None.

Music/Sounds: The opening theme of Monster Cars.

Availability: Found on the game listed on the music section.

Scare Factor: Nothing to talk about.

5th Logo

(2009)

Logo: This time the BK logo is placed on a square.

FX/SFX: Same as before.

Music/Sounds: The opening theme of the sequel of Monster Cars.

Availability: Seen on the sequel of Monster Cars.

Scare Factor: None, yet again.

6th Logo

(2010-)

TBA